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Pao De Kuai

Pao De Kuai

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Pao De Kuai (Run Fast) is a three-player race to empty your hand. Remove both jokers, three of the 2s and the ace of spades, leaving 48 cards: 16 for each player. The holder of the 3 of spades leads, you must beat the last play whenever you can, and the first player out wins while the others pay for every card left.

At a glance

Players3
Decks1
JokersNo
DifficultyMedium
Computer opponentsYes

How to play

Deck and deal

Take a standard deck and remove both jokers, the 2 of hearts, the 2 of diamonds, the 2 of clubs and the ace of spades. That leaves 48 cards. The deck therefore has only one 2, the 2 of spades, and only three aces (hearts, diamonds and clubs). Every other rank has all four cards.

Ranks run, from low to high: 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A, 2. Suits never matter: the nine of hearts and the nine of spades are equal. There are no jokers and no wild cards.

After shuffling, each of the three players receives 16 cards. The whole deck is dealt, so there is no kitty and no bidding. The player holding the 3 of spades leads first and may play any legal combination; the first play does not have to include the 3 of spades.

Combinations

Sixteen-card Pao De Kuai uses only seven combinations:

  • Single: any one card, compared by rank.
  • Pair: two cards of the same rank.
  • Pair run: two or more consecutive pairs, such as 3-3-4-4 or 5-5-6-6-7-7.
  • Straight: five or more consecutive single cards, such as 3-4-5-6-7.
  • Trio + two: three cards of the same rank plus any two cards. The two extra cards do not have to be a pair.
  • Plane + wings: two or more consecutive trios, each carrying two extra cards of any rank, for example 3-3-3-4-4-4 + 7 + 9 + J + K.
  • Bomb: four cards of the same rank.

Runs, straights and planes must stay between 3 and ace. The 2 can never be part of a run, so the longest straight has 12 cards, from 3 to ace. A trio + two or a plane is compared only by its trio; the extra cards never affect which play is higher.

A few more limits apply:

  • A bare trio or a trio with only one extra card is not allowed, and a plane must carry its full wings. The only exception is your final play: when those cards are everything left in your hand, you may carry fewer extras or none at all. For example, if 8-8-8 + 5 is all you have, you can play it and go out. It counts as a trio + two and can still beat a trio + two from the previous player.
  • Bombs cannot be split. If you hold all four cards of a rank, they can only be played together as a bomb, never as singles, pairs or extra cards.
  • There is no four-with-two or four-with-three, and three aces are not a bomb.

Playing and the must-beat rule

Play passes from player to player in a fixed order. To follow, you must play the same combination with the same number of cards, and it must be higher. A bomb beats any play that is not a bomb, and bombs compare by rank.

The most important rule of Run Fast is must beat: when it is your turn to follow and you hold any play that beats the last one, including a bomb, you are not allowed to pass. You may pass only when you truly cannot beat it.

When the other two players both pass, the round ends. Whoever made the last play leads again with any combination. The player who leads a round cannot pass.

Last card warning

When a player is down to one card, the table shows a last card warning on that seat. The player whose turn comes right before theirs is then restricted: if they play a single, it must be the highest single in their hand. They cannot keep a big card back and let the warned player go out cheaply. Pairs, straights, bombs and other combinations are not affected.

Example: the previous player plays a 9. You hold a 10, a K and the 2 of spades, and the next player after you has one card left. You must beat, and your single must be your highest, so your only legal play is the 2 of spades. You may not play the 10 or the K, and you may not pass.

Winning and scoring

The hand ends the moment any player empties their hand, and that player wins. The base score is 1:

  • Cards left: each losing player pays one point for every card still in hand. One card left still costs one point.
  • Shut out: a loser who never played a single card pays double. Holding all 16 cards costs 32 points.
  • Winning bomb: when a round ends on a bomb that nobody beats, or a player goes out with a bomb, that player collects 10 points from each of the other two. A bomb that is beaten by a higher bomb scores nothing.

The winner collects what both losers pay, and bomb points are settled separately. The three scores always add up to zero and there is no cap. The result panel lists each player's cards left, shut-out status, bomb income and total.

About this game

A three-player race

Pao De Kuai, also written Paodekuai and known in English as Run Fast, is one of the most popular three-player card games in the Chinese-speaking world. The Chinese name is 跑得快, literally "run fast", and the version played here is often called the sixteen-card game on Chinese online tables. There is no landlord and there are no partners: every player is on their own, and the only goal is to get rid of all 16 cards before the other two.

Compared with Dou Dizhu, the pace is quicker. There is only one 2 and no jokers, so the highest single card is the 2 of spades, and bombs can only be made from 3 up to K. Add the must-beat and last card rules, and every play has to account for what is left in your hand and for who is about to go out.

Playing on this site

The game starts as soon as the page opens. There is nothing to download and no account to create, and it works in portrait or landscape on a phone as well as in a desktop browser. You sit with two computer opponents at one of three levels: Easy, Medium or Hard.

  • Hint: when you are unsure, tap Hint to see one legal play. Hints follow the must-beat and last card rules too.
  • Pass explains itself: under the must-beat rule the Pass button is locked and tells you that you still have a play that beats. An illegal play shows the reason, such as not beating the last play, not a valid combination, or having to play your highest single.
  • Card counter: shows how many cards of each rank have not appeared yet, counted for the 48-card deck.
  • Last card reminder: when an opponent is down to one card, their seat keeps showing the warning.
  • Auto-save: reload the page or rotate your phone and the game continues from the same position.

There is no undo, and there are no coins or beans. Every hand is freshly dealt, and the 3 of spades always leads.

Strategy tips

Shed the awkward cards first. Scattered low singles are the hardest cards to get rid of. When you lead, use straights, pair runs or planes to clear them in one go, and keep your high cards for winning back the lead.

Watch for the last card warning. Once the next player is down to one card, any single you play must be your highest. Before that happens, try to organise your hand into pairs and runs so you are not forced to throw away big cards. When you are down to two or three cards yourself, plan to keep one card the others cannot beat.

Must beat drains high cards. When the previous player leads a single and you hold a higher one, you have to play. Opponents can use low singles to force out your aces or the 2 of spades. When you win the lead, start with the combination you are least afraid of having beaten.

A bomb is both the lead and points. A winning bomb collects 10 from each opponent, but it scores nothing if a higher bomb beats it. The best moment is when you are fairly sure nobody holds a bigger one.

Track the 2 of spades and the aces. The deck holds only one 2 and three aces. Once the card counter shows they are gone, your K or Q may be the highest single left.

Pao De Kuai · FAQ

How many cards are used in Pao De Kuai, and which are removed?

Forty-eight. Remove both jokers, the 2 of hearts, the 2 of diamonds, the 2 of clubs and the ace of spades, then deal 16 cards to each of the three players with nothing left over. The deck therefore holds one 2, the 2 of spades, and three aces.

Who leads first in Pao De Kuai, and must the first play include the 3 of spades?

The player holding the 3 of spades leads. On this site the first play can be any legal combination and does not have to contain the 3 of spades. Every hand is dealt fresh, and the 3 of spades always leads.

What does "must beat" mean in Run Fast?

It means you cannot pass while you hold any play that beats the last one, bombs included. You may pass only when nothing in your hand can beat it. On this site the Pass button locks in that situation and shows the reason.

In Pao De Kuai, do I have to play my highest single when the next player has one card left?

Yes. When the next player is down to one card and you play a single, it must be the highest single in your hand. Pairs, straights, trio + two and bombs are not restricted. Some tables let you play low and make you pay the whole bill if the warned player goes out; this site simply does not allow the low single.

Can I play a trio without extra cards in Run Fast?

Only as your final play. A trio must normally carry two extra cards, and each trio in a plane must carry two as well. When the trio or plane is everything left in your hand, you may carry fewer extras or none, for example finishing with 8-8-8 + 5.

Does one card left cost a point in Pao De Kuai?

Yes, on this site it does. Each loser pays one point per card left, so a single card costs one point. Many Pao De Kuai tables let a player with one card left pay nothing; this site does not use that exception and scores every remaining card the same way.

How is a shut-out scored in Pao De Kuai?

A loser who never played a card during the hand pays double. With all 16 cards still in hand, that is 32 points.

How do bombs score in Paodekuai, and can a bomb be split?

When a round ends on your bomb, or you go out with a bomb, you collect 10 points from each of the other two players. A bomb that is beaten by a higher bomb scores nothing, and bombs never double the hand. Four cards of the same rank can only be played together as a bomb; they cannot be split.

Can a straight in Pao De Kuai include the 2, and how long can it be?

No, the 2 can never be part of a straight. Straights, pair runs and planes only use consecutive ranks from 3 to ace. A straight needs at least five cards and can be up to 12 cards long, from 3 to ace.

Can I undo a play in Run Fast?

No. Once a card is played, both opponents have seen it, so this site offers no undo. If you are unsure, tap Hint first to see a legal play.